an accessory for the iAm interactive device that allows for an intimate connection with freedom to roam.
rubber, Velcro, earplugs, plastic, jack plug
Connect to Yourself
an interactive object for deep looking and deep listening.
aluminum, stainless steel, rubber, jack plug and socket, earplugs.
an interactive object for connection and self-reflection.
CNC machined aluminum, polypropylene, plastic, microcontroller, neopixels, jack plug and socket, ear plugs
iAm Connected, aluminum, plastic, polypropylene, ear plugs, microcontroller, LEDs, 2016
Several small reflective aluminum objects are mounted on a wall at chest height. In the center of each object is an empty connector. Take, unwrap, and plug in a fresh pair of earplugs. iAm offers its user’s an oasis; more than a moment of silence, a chance to disconnect by connecting to oneself. There is no sound, and nothing in view, nothing more than the acknowledgment of participation. A light illuminates above each socket when occupied, feedback for participation. iAm challenges users to be comfortable in their bodies in space, and to observe themselves as the primary source of information. Different from the conventional interface technology provides, iAm allows it’s users a moment just to be in their bodies. There is nothing to search for, scroll through, or click on – just simply observe the body as the primary source of information.
an interactive device for connection.
aluminum, jack plug and socket, vinyl, rubber, earplugs.
iAm Me and You
an interactive device for connection and self-reflection.
aluminum, jack plug and socket, vinyl, rubber, ear plugs
iAm Connected (Portable)
a portable interactive device for connection and self-reflection.
aluminum, earplugs, jack plug and socket.
An effective, seemingly technological device.
vinyl, ear plugs, jack plug
Bound by Periphery
interactive video installation. LED tv, mac mini, microcontroller, copper, wood. 2015
Bound by Periphery is an interactive art object that explores aspects of peripheral awareness through human presence and touch. Upon approaching the object, the viewer is revealed a moving, meditative, wave-like image on a screen resting face up on the gallery floor. By crouching down and physically exploring the copper frame through touch, the imagery begins to change; the water becomes clear, colors increase and decrease in saturation, and the speed of the waves slows down. Through presence and an acute awareness of the boundaries of the object, the viewer's experience becomes more dynamic and descriptive.
Bound by Periphery is a metaphor for the mind through various states of being contained and containing. A container holds a screen, holding a sequence of video frames, playing over time. While screens can hold an endless amount of data, this object is restrained to the frame of the video. The video frame only allows us to experience what is in view, limiting our field of vision, but upon exploration of the periphery, the focus becomes clearer and transforms. By placing emphasis on the physical presence of the body on the edge of the object, the viewer is offered an incentive to explore, to relieve themselves of tunnel vision, to soften focus, increase awareness, observe, and play.